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Picture of the Jamango! banner.

Jamango! is a browser-native gaming platform that allows anyone to create and play user-generated games instantly. Jamango!'s mission is to unlock imagination and empower people to play, connect and create without barriers.

At Jamango!, I began my role as a Creator Growth Intern. My role entailed:

  • Reached out to potential creators to become part of our Discord community with concise messaging

  • Assessed prospects based on their work within other UGC (User-Generated Content -- Roblox, Fortnite Creative, Scratch etc.) communities on various platforms including Discord and Reddit

  • Provided technical support to members of the community

  • Grew the Discord community by more than 100 members per month alongside the rest of the Creator Growth team

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After 3 months, I was promoted to the Marketing Content Coordinator where I:​

  • Recorded and edited short form video content for distribution on TikTok and YouTube platforms
  • Scripted and concepted with Notion
  • Storyboarding with Excalidraw
  • Designed setpieces for use within the videos
  • Performed voice over work on all videos
  • Edited and compiled clips into short 7 - 15 seconds videos with Davinci Resolve
  • Created educational and entertainment videos that were posted on a regular basis
  • Adapted video structure based upon trend analysis
  • Chose appropriate hashtags to appear on relevant audiences' devices
  • Used copywriting to post community announcements in the Discord community
  • Organised community events to increase engagement
  • Used Photoshop​ to create accompanying high-quality assets
  • Worked alongside the Marketing Lead and Founder to create and adapt our content strategies

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Towards the end of my tenure at Jamango! I took on responsibilities akin to a game designer role:

  • Concepted and pitched multiple game ideas inspired by the UGC ecosystem

    • In particular, we investigated areas that browser games were not serving to a high-standard and where we could fill the gap​

  • Used Excalidraw to break down all possible games

  • Utilised the MDA Framework to produce fun experiences

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Working on Jamango! was different to anything else I'd done in the past. I connected really well with the mission the company was trying to accomplish: making game design more accessible to a wider audience. It was a huge leap into a different side of the industry. Coming from a perspective of leading production of a small team to being the cog of a larger team was a fantastic and eye-opening shift. Firstly, the team at Jamango! utilised a sprint workflow, which I resonated with greatly. I worked directly with the founders and the marketing lead to produce high-quality videos that continued to push me to develop my skills when it came to video editing but also taught me how to talk to leadership confidently and openly.

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The community of Jamango! was electric and it's something I look back on fondly. Acknowledging and working directly with community members, usually of a younger demographic, taught me a lot about how to present myself to players. It opened my eyes to how players really act, especially in relation to a project that was still closed off to the general public.

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Jamango! taught me many things and I'm immensely glad I was able to make an influence on a evergrowing and flourishing community with such a passionate team.

Video Examples

Announcement Examples

Screenshot of a Discord announcement message entailing an update being released to the community.
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